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About: Bio
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Facility Rush

Facility Rush is a unique game the teaches math using four separate minigames. Each minigame offers a unique play experience and different way to learn mathematical concepts while running a toy factory!

About: Text

Platform

iOS Store / Google Play Store

Team Size

20+

Role

Level Designer

Tools

Unity

Development Length

4 Months

About

As a Level Designer and the Producer of the game, I created two of the minigame designs out of the four minigames in total. I also created the various particle effects seen through-out the game consisting of fireworks, the click particle effect, and many more. I conducted QA testing on the various systems and minigames within the game. At the end of each sprint, I would give feedback to the team, assign new tasks, and analyze the teams bug reports.

Responsibilities

Art / VFX

  • Smoke / Dust Cloud particle system

  • Gears / Screws / Cogs particle system

  • Fireworks particle system

  • Electric Spark particle system

Level Design / UI

  • UI functionality for the minigame selection screen

  • UI functionality for the options menu

  • Conceptualized, designed, and created the Pipe Gyro minigame

  • Conceptualized, designed, and created the Kartkuro minigame

  • Set up the equation generation system for the Pipe Gyro minigame

  • Degradation system for the minigame selection screen

Producer

  • Carried out bi-weekly scrum meetings to plan and approve the next sprint

  • Carried out bi-weekly feedback meetings to review and approve new ideas, design work, and game functionality

  • Oversaw QA testing and feedback to improve aspects of the game to ensure quality

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