Anthony Santoro
Game Designer
Facility Rush
Facility Rush is a unique game the teaches math using four separate minigames. Each minigame offers a unique play experience and different way to learn mathematical concepts while running a toy factory!
Platform
iOS Store / Google Play Store
Team Size
20+
Role
Level Designer
Tools
Unity
Development Length
4 Months
About
As a Level Designer and the Producer of the game, I created two of the minigame designs out of the four minigames in total. I also created the various particle effects seen through-out the game consisting of fireworks, the click particle effect, and many more. I conducted QA testing on the various systems and minigames within the game. At the end of each sprint, I would give feedback to the team, assign new tasks, and analyze the teams bug reports.
Responsibilities
Art / VFX
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Smoke / Dust Cloud particle system
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Gears / Screws / Cogs particle system
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Fireworks particle system
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Electric Spark particle system
Level Design / UI
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UI functionality for the minigame selection screen
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UI functionality for the options menu
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Conceptualized, designed, and created the Pipe Gyro minigame
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Conceptualized, designed, and created the Kartkuro minigame
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Set up the equation generation system for the Pipe Gyro minigame
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Degradation system for the minigame selection screen
Producer
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Carried out bi-weekly scrum meetings to plan and approve the next sprint
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Carried out bi-weekly feedback meetings to review and approve new ideas, design work, and game functionality
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Oversaw QA testing and feedback to improve aspects of the game to ensure quality